Today I created a simple ice cream cone (out of two cylinders) and then fiddled with the vertices and isoparms of a cylindrical cone until it became roughly the shape of a pile of soft serve ice cream. It is still a little rough around the edges - I am in the process of figuring out how to add noise to a complex shape (if that is something that can be easily done without downloading other additions to Maya?) as well as trying to get bump mapping to show up on a render and also line up with the texture itself.
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