Pictured above is a very quick "gem shaped" object that's been duplicated, on a plane which exists for testing reflections. The gem on the right was textured by using a ramp shader preset 'glass' tinted red, and on the left is my attempt to recreate it using a phong.
I much prefer the reflection created by the ramp shader, but I prefer the reflection within the phong as well as the overall color of it.
No comments:
Post a Comment