Tuesday, March 8, 2016

Messing with shader options

Pictured above is a very quick "gem shaped" object that's been duplicated, on a plane which exists for testing reflections.  The gem on the right was textured by using a ramp shader preset 'glass' tinted red, and on the left is my attempt to recreate it using a phong. 

I much prefer the reflection created by the ramp shader, but I prefer the reflection within the phong as well as the overall color of it.

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