Thursday, May 12, 2016

Final Project Progress Report 2

With 11 hours left until it is time to present final projects (8 hours until the time I would ideally have the animation rendered), progress on my own animation has been slow.  Both characters are for the most part animated, albeit with a few too many shortcuts taken.  Cameras have been added in such a way to hide those shortcuts from being visible as much as possible.

When trying to add a breath of fire coming from the staff (pictured above), the particle effect gets unruly and very quickly engulfs the entire screen with flame, although I am not sure if that problem would carry over to the actual render shots.  At any rate, adding particle effects to a dynamic object (such as this magic spell) is a much different beast than adding effects to a static polygon like the torches from the midterm.

No comments:

Post a Comment