Today I created a simple ice cream cone (out of two cylinders) and then fiddled with the vertices and isoparms of a cylindrical cone until it became roughly the shape of a pile of soft serve ice cream. It is still a little rough around the edges - I am in the process of figuring out how to add noise to a complex shape (if that is something that can be easily done without downloading other additions to Maya?) as well as trying to get bump mapping to show up on a render and also line up with the texture itself.
Monday, February 22, 2016
Sunday, February 14, 2016
Squashing the Bouncing Ball
An update from the bouncing ball tutorial post:
The "Factor" setting on squash1 does not get saved to keyframe alongside everything else when pressing 'S', you have to right-click the number itself to set keyframe.
The "Factor" setting on squash1 does not get saved to keyframe alongside everything else when pressing 'S', you have to right-click the number itself to set keyframe.
Below is a playblast of my ball squashing and stretching as it bounces:
Monday, February 8, 2016
Week 1/2 - Learning to work with Autodesk Maya
Figuring out how to create things in Maya by adding a torus and manipulating it to create a simple spaceship. Inspired by the "Void Seeker" in Starcraft 2.
Subscribe to:
Posts (Atom)





